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The 4th Wall

Xbox 360 · 2012 · GZ Storm

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Developer
GZ Storm
Publisher
GZ Storm
First release
2012
Platform
Xbox 360
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

The mechanics of The 4th Wall are relatively simple: The player walks around in a confined area until the trigger which leads to the next scene is found. The size of the areas are, depending on the scene, between small (the end can be seen while standing on the opposite side) and middle-sized (about a minute to cross).

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On the way, the player encounters a number of events with horror elements. For example, in one scene the player stumbles around in the dark while being observed by eyeballs.

Source: Wikipedia, CC BY-SA 4.0

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Xbox 360, 2012

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