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PlayStation 4Samurai Shodown VI2005

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Samurai Shodown VI

PlayStation 4 · 2005 · SNK Playmore

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Developer
Yuki Enterprise
Publisher
SNK Playmore
First release
2005
Platform
PlayStation 4
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge.

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The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Source: Wikipedia, CC BY-SA 4.0

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