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Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure
Antarctic Adventure

Video: ColecoVision Longplay [013] Antarctic Adventure · World-of-Longplays

Antarctic Adventure

Cover: LaunchBox Games DB

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: ColecoVision Longplay [013] Antarctic Adventure · World-of-Longplays

Antarctic Adventure

ColecoVision · Coleco

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Specs

Developer
Konami
Publisher
Coleco
First release
no data
Platform
ColecoVision
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Antarctic Adventure is a video game developed by Konami in 1983 for MSX, and later for video game consoles, such as NES. The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica. The gameplay is similar to Sega's Turbo, but plays at a much slower pace, and features platform game elements.

Read more

. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

Source: IGDB

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