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DOR Special Edition '93
DOR Special Edition '93
DOR Special Edition '93
DOR Special Edition '93
DOR Special Edition '93

Cover: LaunchBox Games DB

DOR Special Edition '93

FM Towns Marty · 1992 · D.O. Corp.

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Specs

Developer
D.O. Corp.
Publisher
D.O. Corp.
First release
1992
Platform
FM Towns Marty
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

DOR Special Edition '93 is neither a compilation, re-release, nor a remake; it is an independent entry in the DOR series. Typically for the series, the game consists of three completely unrelated scenarios.

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They can be accessed from the initial game "hub", which is viewed from a top-down perspective and allows the player to control the sexy demon Akuma, the series' mascot, as she runs around a small town, visiting houses that lead to the game's features: playing the scenarios, viewing the pictures, getting acquainted with the developers, etc. The first scenario tells the story of a Japanese businessman and treasure hunter named Hiroshi, who has organized a perilous expedition into South American jungle, hoping to find the legendary spring of eternal youth. However, on the way to their discovery, the group has to confront monsters and other dangerous specimens of the jungle... The second scenario is set in a pseudo Middle-Eastern environment, and focuses on a man named Farouk, who was cursed by an evil magician. In order to remove the curse, Farouk travels through a vast desert to a nearby town, hoping to find people who would help him in his predicament. The third scenario directly continues one of the scenarios of DOR 2. It is sub-titled Armored Fighter Gyleban, and is the second part of the story. The protagonist is the leader of a squad of female fighters, who confront an organization under the leadership of the evil Grauber. Grauber's warrior, a young girl named Meiya, switches sides and decides to help the heroes in their battle. The gameplay is mostly similar to other DOR games - picking choices from a menu until the next scene is triggered. However, during certain scenes the interface switches to point-and-click, with selectable icons ("tongue" and "hand"), which pretty much explains the direction those "certain scenes" lead into.

Source: Wikipedia, CC BY-SA 4.0

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FM Towns Marty, 1992

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