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Heavy Unit
Heavy Unit
Heavy Unit
Heavy Unit
Heavy Unit
Heavy Unit

Cover: LaunchBox Games DB

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Heavy Unit

PC Engine / TurboGrafx · 1989 · Taito

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Specs

Developer
no data
Publisher
Taito
First release
1989
Platform
PC Engine / TurboGrafx
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Heavy Unit is a side scrolling shoot-em-up arcade game developed by Kaneko and published by Taito in 1988. It was ported to the PC Engine and Sega Mega Drive by Taito and was released on December 22, 1989. There was also a Mega Drive port by Toho entitled "Heavy Unit: Mega Drive Special" released on December 26, 1990.

Read more

The player takes control of a star ship that can transform in to a mecha by obtaining a specific type of power up. Set in 2013, mankind's first artificial star and planet, "Le Tau", is under attack from genetically modified alien monsters. The player must navigate a "Heavy Unit", a heavily armed, transforming mecha, in order to defeat the onslaught and protect the human colony. The player's ship had two forms: a space-ship and a giant robot. Players started controlling the Heavy Unit in its space-ship form as default. As they progressed, they could change the ship into its robot form, thus changing its firing mode and mobility. A checkpoint was active however and the Heavy Unit only had one hit. Power Ups are dropped by a specific enemy ship which appears in fixed points during the levels. Every level of the game contains a mid-boss and a final boss. Both the ship and the robot modes use two fire buttons, one for the primary (frontal) fire and one for auxiliary fire. The ship mode uses a frontal laser gun which becomes a spread show with the power ups, plus missiles which drops like bombs as auxiliary fire. The robot mode has a frontal laser gun which increases in power with the power ups plus homing missiles as auxiliary fire. An interesting element of the game is represented by the hidden bonuses (usually 1UP) which can be revealed by shooting certain parts of the scenario or by continuously hitting certain indestructible enemies. There is at least one hidden bonus in every level of the game.

Source: IGDB

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PC Engine / TurboGrafx, 1989

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