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TATSUJIN
TATSUJIN
TATSUJIN
TATSUJIN
TATSUJIN
TATSUJIN

Cover: LaunchBox Games DB

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ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

TATSUJIN

PC Engine / TurboGrafx · 1992 · Taito

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Specs

Developer
no data
Publisher
Taito
First release
1992
Platform
PC Engine / TurboGrafx
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Tatsujin is a vertical shooter by Taito and conversion of Toaplan arcade game originally released in 1988. The evil Gidans are about to invade the Borogo system, their armada of giant asteroids are approaching and they have to be stopped.

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The player must infiltrate and destroy no less than five large enemy facilities and take down swarms of alien ships and all kind of ground units. The space fighter comes equipped with a default Vulcan gun (Power shots) and two more weapons are available for the taking - the blue lock-on lasers (Thunder Laser) and green blasts of energy (Tatsujin Beam). The only way to increase the active weapon's firepower is to collect Power Boosters special flying pods leave behind. Although five boosters are necessary to trigger a power-up upgrade and boost up the strength of the current weapon, special red flashing power icons bring it up to maximum power in no time. Each weapon can be powered up to three times for maximum collateral damage and smart bombs in the shape of monstrous skull-faced energy blasts can be unleashed to kill most enemies on screen. Finally, speed boosters are strategically placed throughout the game to help the player dodge enemy fire more efficiently.

Source: IGDB

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Other games

PC Engine / TurboGrafx, 1992

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    Consoles PC Engine / TurboGrafx

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    Accessories for PC Engine / TurboGrafx

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