

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Alchemyst
MS-DOS · 1992 · Bruce Hansen
RateSpecs
- Developer
- Bruce Hansen
- Publisher
- Bruce Hansen
- First release
- 1992
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Alchemyst is a single-player, shareware, block moving puzzle game. Alchemy is about turning base metal into gold and that's the theme of this puzzle game, or rather turning blue/gray blocks to yellow ones. The game is entirely controlled by the mouse. The game area consists of a series of rows of blue/gray blocks, all the same size.
Read more
There is one row of blocks at the top of the screen set apart from the rest and this contains some yellow blocks, clicking on this row causes the blocks within it to move one cell to the left with the left most cell 'wrapping round. The player shifts these blocks around until they are happy with the desired pattern, and they click on one of the other rows on the screen. This transfers the blocks from the top row to the selected row. If a yellow block replaces a blue/gray block this is a good move, if a yellow block replaces an existing yellow block the result is that the block reverts to a blue/gray block. The game's objective is to repeat this process until all the lower rows contain nothing but yellow blocks. The player can select different combinations of row size and height which affects the game's difficulty and the game records the highest score for each. There are optional sound effects and an in-game help file. The game is played against a photographic background. Standard registration cost $5, but the purchaser could pay $20 to have the game customized so that it played over a photograph they supplied with their registration fee.
Where to check prices and buy
The links open search results for Alchemyst MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1992
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