

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Amaze
MS-DOS · 1989 · Wizard Games
RateSpecs
- Developer
- New Era Software
- Publisher
- Wizard Games
- First release
- 1989
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
What is the game called? Amaze! What's in it? A maze! Now that we've got that taken care of... Due to unexplained factors, our protagonist, a roguelike yellow happy face, has found him or herself stranded in the middle of large, multi-segmented textmode labyrinth (each segment coincidentally about the size of one metric computer screen, decorated with a different colour scheme and using different characters as obstacles), filled with endlessly re-spawning enemies (red faces), finite ammunition refills, health bonuses and abstract dangers only hinted at through the use of arcane ASCII symbols one can't even name. Sometimes messages spelled out plainly in the room layout address the player directly. The enemies carry on their own routine in realtime, Kroz-style, so the hero may as well move along at a brisk pace in search of the maze's exit... supposing that there even is one. The game was later (but not too much longer -- same year of release) gussied up with extra flashes and bleeps and a new introductory scroller and distributed in crippled shareware form as Insanity, boasting new, unfamiliar messages among the traditional map lay-outs, and hinting at adventure-game puzzle-solving through the inclusion of new objects in the maps. Since this version boots the player after a single death, it is difficult to track further changes.
Source: Wikipedia, CC BY-SA 4.0Where to check prices and buy
The links open search results for Amaze MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1989
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