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Anacreon: Reconstruction 4021
Anacreon: Reconstruction 4021

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Anacreon: Reconstruction 4021

MS-DOS · 1987 · Thinking Machine Associates

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Specs

Developer
Thinking Machine Associates
Publisher
Thinking Machine Associates
First release
1987
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Anacreon: Reconstruction 4021 is an ASCII space strategy game in where you play (obviously) as the supreme leader of a galactic empire struggling for global dominance. It contains the common elements of 4X strategy, including planet management and development, exploration, tech research and war.

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The game contains several scenarios (although you can design your own with a text editor) that present the general background of the game (number of players, number of turns and difficulty). Each map is randomly generated, and wins the player with the highest score when reaching the turn maximum. Colonies cannot be created. Instead, there are independent planets that must be conquered in order to adding them to your empire. Colony management is almost automatic, as there are no facilities (apart of certain orbital platforms) to build and resources are used and divided by the computer. The different types of ships and troops, also, are automatically built in planets equipped with the necessary tech. Tech is discovered linearly as you progress, but each planet has a tech level (that also advances automatically when in an empire) that determines what can be constructed there. You can, however, establish the general purpose of a colony (agricultural, military outpost, raw material mine…) and transport freely resources and troops between colonies, and you must pay attention to several statistics (efficiency, warehouses, type of planet…). As there is no diplomacy (except a message system for multiplayer), Anacreon plays mainly as a game about war and conquest.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1987

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