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Armored Moon: The Next Eden
Armored Moon: The Next Eden

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Armored Moon: The Next Eden

MS-DOS · 1998 · Microforum International

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Specs

Developer
SUNGJIN Multi-media
Publisher
Microforum International
First release
1998
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Armored Moon is a real-time strategy game. The story revolves around the year 2040, when Earth has ran out of resources and the big evil corporations try to take over the last of the remaining valuable resources located on the moon. You lead your rebel forces in ten increasingly difficult missions to take back control of the moon.

Read more

You start each stage with an allotted amount of funds and units, your forces gain experience and become stronger with time. Most units are bipedal mechs with different weapons and hit points. There is a number of cities on each map and your objective is always to conquer all enemy cities with weak cyborg units within a time limit. Structures can be built only near friendly cities. There is no RTS typical resource gathering here, instead the cities you own generate funds in intervals. Units are not built, they are teleported in from a limited stock for funds. If you are out of units, you need to restart the stage trying to lose less. The computer opponent has an unlimited stock and attacks regularly. By conquering cities you gain additional units to the stock. Recharging is a tactical key element here, a special unit and a building can repair units with energy bolts over a small distance.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1998

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