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MS-DOSBatfish1991

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Batfish

MS-DOS · 1991 · Mauritius Software

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Specs

Developer
Mauritius Software
Publisher
Mauritius Software
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Batfish is a submarine simulation played from a first-person command perspective. The player navigates a diesel submarine within an open patrol sector, controlling speed, depth, heading, and ballast while monitoring onboard instruments such as sonar, radar, passive listening, and radio direction finding. Gameplay is organized into sequential scenarios.

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Each scenario introduces one or more enemy vessels that move through the patrol area and attempt to evade or attack the player. The player locates targets, maneuvers into firing position, and launches torpedoes, while enemy warships may respond with depth charges, gunfire, or torpedoes. Routine tasks such as battery charging and torpedo reloading are handled automatically by the crew. A scenario ends once all enemy ships have either been sunk or have left detection range, after which the next scenario begins. The game continues until all scenarios are completed or the player’s submarine is destroyed. Success is measured by the total tonnage sunk relative to torpedoes expended. A built-in scenario builder allows players to create custom engagements by defining ship types and starting conditions.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1991

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