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Blind Maze
Blind Maze

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Blind Maze

MS-DOS · 1989

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Specs

Developer
William Soleau
Publisher
no data
First release
1989
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Blind Maze is a puzzle game set inside a six-story building with a toxic atmosphere. The narrative follows a character attempting to ascend through the structure by completing specific missions on each floor. The main goal involves tracking down an Evil Spirit roaming the corridors and trapping it within hidden prison chambers to secure safe passage to the next level.

Read more

The graphics are ASCII-only, with the player navigating an "X" symbol through a partially obscured labyrinth. Information is displayed via two scrolling windows: a large primary window detailing the immediate surroundings and a smaller auxiliary window showing an adjacent section of the maze. The movement mechanics directly link the player to the enemy, an Evil Spirit represented by a smiley face icon. While the enemy can move randomly on its own, it is also compelled to mimic the player's exact movements and direction. During this synchronized movement, the enemy can pass through solid walls. The player must use this mechanic to guide the enemy toward level-specific objectives, such as a prison door, without making direct contact. Every movement consumes a steadily depleting oxygen supply. The player must search the maze for oxygen tanks to survive, alongside explosives used to destroy walls and create new paths.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1989

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