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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Canton: An Atlas Pathfinder Adventure
MS-DOS · 1994 · NNN Software
RateSpecs
- Developer
- NNN Software
- Publisher
- NNN Software
- First release
- 1994
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Canton is a shareware historical trading simulation game, set in the 18th century China. Taking the role of Atlas Pathfinder, a young adventurer and entrepreneur, the player must explore sea and land, trade with numerous Chinese cities and eventually build a vast and successful commercial empire.
Read more
The game starts in the city of Canton (Guangdong), with only one caravan and a small starting capital. The first objective is to locate another city so that the trade can start. Available trading goods include grain, meat, salt, ore, weapons and tools, and each city has certain levels of demand and supply of goods, with varying offering and buying prices. Thus, it is possible to buy cheap goods in one city and sell them for a profit in another; additionally, food (grain and meat) is required to cover the expenditures of maintaining a caravan, and some of the income also goes as payment to the caravan each turn. Once some level of profit from trade had been attained, the player can hire more caravans for trade and exploration, and also use some of the caravans to build warehouses. Warehouses are not only used to store goods (since every caravan has maximum carrying capacity that cannot be exceeded), but also allow the player's trading company to produce goods of its own. For this purpose, the player can hire or recruit peasants and artisans in the cities. A warehouse with at least four peasants will produce one unit of food (grain or meat) each turn, and four artisans in a warehouse produce one tool or weapon each turn. In addition to trade and exploration, there are rather frequent special events in the game that can either be profitable or adverse to the player's assets. For example, an exploring caravan may find hidden treasure that will add money to the company's budget. On the other hand, pirates can attack ships at sea, and fending an attack successfully can only be accomplished if the player had provided protection for caravans and ships in the form of hired soldiers. The registered version of the game allows to play for decades of in-game time, simulating the long career of Atlas Pathfinder as a manager and entrepreneur. The shareware version, on the other hand, offers only five years of in-game time, or sixty turns (each turn counts as one month). Also, some of the game features and options, like establishing fixed trade routes, are disabled in the shareware version of Canton.
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Other games
MS-DOS, 1994
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