

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Clonk 3: Radikal
MS-DOS · 1996 · RedWolf Design
RateSpecs
- Developer
- RedWolf Design
- Publisher
- RedWolf Design
- First release
- 1996
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Clonk 3 surpassed its predecessors in terms of complexity and gameplay by a wide margin. Clonks could be controlled individually or in groups. They could swim, dive, dig in 7 directions and build bridges in 5 directions. Vertical scrolling enabled bigger levels that contained layers of rock, granite, gold, oil, water and acid.
Read more
Natural disasters like earthquakes, volcanos and comets threatened the Clonks. Castles, lifts, windmills, pumps, watchtowers and oil-powered generators could be built with construction kits and interconnected with power lines and pipes. Available vehicles and heavy weapons included tippers, sailing boats, hot-air balloons, catapults and crossbows. Portable weapons and building materials included flintstones, incendiary bombs, arrows, concrete and steel bars. Sharks, wipfs, zaps and monsters inhabited the environment, which had a customizable climate including seasons, rain, snow, storms and lightning. Gameplay modes included learning missions, single-player/cooperative and melee/tournament. The player roster with player portraits, lots of statistics and the players' Clonk crew with their ranks and abilities was updated after every gaming session.
Where to check prices and buy
The links open search results for Clonk 3: Radikal MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1996
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