

Cover: LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Cobra
MS-DOS · 1987 · Loriciels
RateSpecs
- Developer
- Loriciels
- Publisher
- Loriciels
- First release
- 1987
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her. You start the game, and enter an isometric arena.
Read more
You control both Cobra and Lady, each equipped with a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two characters at once means that you may be separated while rounding a corner or another obstacle, but the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice of tactics. This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the powerups.
Where to check prices and buy
The links open search results for Cobra MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1987
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