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Dark Designs I: Grelminar's Staff

Video: Dark Designs - Grelminar's Staff (1990) PC FPA Adventure · Hall of First Person Games 💯% Obscure Retro FPS

Dark Designs I: Grelminar's Staff

Game screenshot (cover not found): LaunchBox Games DB

Video

Video: Dark Designs - Grelminar's Staff (1990) PC FPA Adventure · Hall of First Person Games 💯% Obscure Retro FPS

Dark Designs I: Grelminar's Staff

MS-DOS · 1991 · Softdisk Publishing

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Specs

Developer
Softdisk Publishing
Publisher
Softdisk Publishing
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

In this fantasy role-playing game, an army of evil extra-dimensional creatures is building above the Gandolan mountains, threatening the civilized regions to the south. There is no army to defend the lands, but if a few hardy adventurers can find a magical staff in the castle of a long-dead mage named Grelminar, the gate can be closed and the invasion averted.

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The player controls a party of four characters, each with some standard-issue attributes: Strength, Dexterity, Constitution, Intelligence, Piety, Body Points and Magic Points. The game also features three of the usual character classes (fighters, mages and priests), and there are different spell lists for each of the spell-casting classes. Players can create their own characters or use the ones provided by the game; either way, progress is automatically saved from time to time (though there is a reset button which allows the player to start over from the beginning). The game starts out in a town (which is portrayed simply by a text-based menu system) and then proceeds into a multi-level dungeon. While exploring the dungeon, different areas of the screen display different information. There is a first-person, ninety-degree-turning view, an automap and, in some areas, a textual description. These are supplemented by random third-person, turn-based combat encounters which take place in the window that normally shows the 3-D dungeon view. In typical role-playing style, combat yields rewards of gold and experience (and sometimes equipment), and characters gain in abilities as they increase in experience.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1991

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