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Dokkaebi-ga Ganda
Dokkaebi-ga Ganda

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Dokkaebi-ga Ganda

MS-DOS · 1995 · Senori Box

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Specs

Developer
Senori Box
Publisher
Senori Box
First release
1995
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Dokkaebi-ga Ganda is a Korean-made colorful platform game. The player can choose to control either of the two little kobold protagonists, a boy and a girl named Cobi and Comi, respectively. Cobi is armed with a club, while Comi fights using a hammer. Both characters, however, control identically and can execute special combo moves by inputting combinations of keys.

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The gameplay consists of traversing linearly arranged stages divided into themes (forest, cave, village, etc.); each thematic group contains three stages, the last of which is a boss battle. Enemies often attack in groups and may charge at the protagonist and push him or her off platforms. Most of the items the player character can collect (coins, sushi, blue energy flames left by defeated enemies, etc.) have no effect on the gameplay and serve only to increase the score. Rice bowls, however, replenish a portion of the protagonist's health bar; a large bowl refills it completely. The player character's overall health is measured by hearts; dying will permanently reduce it by one. There are three difficulty levels in the game, and the player can also choose the amount of continues, from zero to seven.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1995

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