Sign in
Dungeon Master

Video: Dungeon Master (1987) PC 1st-person Fantasy RPG · Hall of First Person Games 💯% Obscure Retro FPS

Dungeon Master

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: Dungeon Master (1987) PC 1st-person Fantasy RPG · Hall of First Person Games 💯% Obscure Retro FPS

Dungeon Master

MS-DOS · 1992 · FTL Games

Rate
Rate
I have thisWant one like thisWant: the Telegram bot will message you when it gets cheaper or shows up in someone’s museum.

Specs

Developer
FTL Games
Publisher
FTL Games
First release
1992
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then.

Read more

Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Source: IGDB

Where to check prices and buy

More stores · 7

The links open search results for Dungeon Master MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.

Other games

MS-DOS, 1992

Reviews and ratings

No reviews yet. Leave the first one: a rating and a few words help others choosing or evaluating the find.

Write a review

    Reviews are published instantly. We remove violations upon report.