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Eamon Adventure Disk 1: The Main Hall
Eamon Adventure Disk 1: The Main Hall

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Eamon Adventure Disk 1: The Main Hall

MS-DOS · 1988 · PC-SIG

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Specs

Developer
PC-SIG
Publisher
PC-SIG
First release
1988
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Eamon was one of the earliest role-playing games available for the Apple II. It was also perhaps the first ever adventure game construction set. The game was public domain, so it was mainly distributed in Apple user groups and by trading with friends. The main game consists of the Eamon Master disk, which has the Main Hall and a short adventure called the Beginner's Cave.

Read more

You start the game in the Main Hall, where you create a new character or select an old character. You are able to buy weapons, spells, and armor and go on your adventure. Weapons come in five different types: Axe, Bow, Mace, Spear, and Sword. There are three types of armor: Leather, Chain, and Plate. There are also several spells: Blast, a damage spell; Power, which has random effects, Heal, which cures you; and Speed, which increases your chance to hit. Character development is fairly simple. Your character starts with random stats in three categories: Hardiness (how much you can carry and the amount of damage you can take), Agility (How good you are in combat) and Charisma (Affects the costs of items in the store and the friendliness of monsters). You also has percentage ratings for each of the weapon types that determine, along with the armor penalty, whether you can hit or not. These percentage ratings have a chance of going up every time you hit a monster with that type of weapon. The game is entirely text-based, though the construction set allows the addition of graphics. You interact with the environment typing simple one or two-word game commands such as ATTACK RAT, INVENTORY, or NORTH. There is no option to save your game, so death is often quick, sudden, and final.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1988

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