

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Firestorm: The Forest Fire Simulation Program
MS-DOS · 1995 · Cricket Software
RateSpecs
- Developer
- Cricket Software
- Publisher
- Cricket Software
- First release
- 1995
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
As its subtitle states, Firestorm is a forest fire simulation -- the first in a series of similar games by Cricket Software, in which you control ground and air based forces to fight forest fires in realtime.
Read more
After starting the game, you see the map where the action takes place -- a top-down view of 180,000 acres of forested coastland somewhere in the Northwest, containing mountains and hills, roads and buildings, rivers and a lake. You now start with setting up the situation, placing up to five fires and initializing the wind direction. Both may be done randomly by the computer or manually by you. After pressing the GO button the real action begins: The fires start to slowly spread out, influenced by wind and terrain, and you have to control your four fire crews and two air tankers to prevent it. The fire crews can be used to cut fire-lines in the forests, preventing fire propagation, but you first have to move them near the fire, so be sure to let your ground crew use the roads. The two air tankers at your disposal can drop lines of fire retardants which will also stop the fire's progression. After dropping the retardants, the air units have to get back to their respective base for refueling, which takes some time. You can pause the simulation at any time to think about your next move. The game is highly configurable -- you can change the speed of fire crews, air units and of the fire, and you can select the air units' refueling and their retardants' drop time before starting the game. Wind parameters can be switched from manual to automatic anytime during the game. The game is entirely mouse-controlled. Firestorm turns out to be a simple, yet realistic and immersive simulation of fighting forest fires, requiring rapid decision and strategic skill.
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Other games
MS-DOS, 1995
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