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Fun School 4: For 7 to 11 Year Olds
Fun School 4: For 7 to 11 Year Olds

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Fun School 4: For 7 to 11 Year Olds

MS-DOS · 1992 · Europress Software

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Specs

Developer
Coktel Vision
Publisher
Europress Software
First release
1992
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Fun School 4: for 7 to 11 year olds is an educational game part of the Fun School series with this version aimed at seven, eight, nine, ten, and eleven-year-olds. There are six games and activities that allow the child to help Sammy the Spy (Agent Q) find and retrieve the stolen riches of King Raram by completing six missions with varying skill levels.

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The six activities consist of: Desert Dates: Sammy and his boss have found various pyramids containing gems and secret parchments hidden behind various blocks with a date written on them. The computer will ask a question and the child must select the correct block to smash. Travels: Sammy has to travel the world in various vehicles to find a secret destination. The computer will give a Continent, Ocean, Country, City, Sea, or River, and the child must move the vehicle around the screen to get to the selected destination. Exchange Rates: Sammy needs clothing and equipment and the only way to get these is by answering questions on exchange rates or the cheapest item. Timetable: Sammy needs to catch and travel on a plane by going through various stages of an airport. There are various questions the child needs to answer by looking at timetables and giving the correct answer. Proportions: To help Sammy receive and give messages to other agents, the child must look at various grids of objects and answer questions on the proportions of various selected objects. Spy Quiz: Sammy has to get a message from his agency's house in Quizendene but he has to climb the wall to retrieve it from the roof. The security guard will ask general knowledge questions and the child needs to give the correct answer to climb up a part of the wall.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1992

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