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Galactix II: The Search for the Lost Orbs
Galactix II: The Search for the Lost Orbs

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Galactix II: The Search for the Lost Orbs

MS-DOS · 1991 · PC Plus Magazine

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Specs

Developer
Richar L. Wright
Publisher
PC Plus Magazine
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The extraterrestrial hero of 1988's Galactix returns for yet another adventure, this time at the behest of the King of Galaxia. His Alien Highness woke up one day and could not find his three magical orbs; the treasured artifacts have been stolen by bandits, and the agitated monarch immediately sends you on a mission to retrieve them.

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As before, your path will take you through a series of rooms populated by hostiles, which you'll have to dispatch with your phaser gun to get at the various objects that your quest demands. These are manipulated using a menu-based inventory system, after the style common in adventure games, which complements the basic platform/arcade action as it did in the first Galactix. This time around the challenge is somewhat tougher: it is not enough to simply return the three orbs - your strict sovereign has also decreed that you must eliminate the thieving bandits from the land (along with the treacherous guards), and won't allow you back in the throne room until you've offed them all. This is somewhat complicated by the fact that they come back from the dead when you re-enter a previous room. Also, instead of the infinitely-recharging pistol from the previous game, your phaser has limited ammunition which must be replenished by finding additional bullets.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1991

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