

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Galleons
MS-DOS · 1993 · Cedar Lake Software
RateSpecs
- Developer
- Cedar Lake Software
- Publisher
- Cedar Lake Software
- First release
- 1993
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Galleons is a simulation of a battle between two Galleon ships for one or two players, one hoisting a 'Jolly Roger' flag, the other a 'Crossed Sabers' flag. Each ship can be controlled by a human or the computer. The controls are configured for a split keyboard and/or 1-2 joysticks.
Read more
The objective of the game is to sink your opponent's ship by gunfire or ramming, whilst staying afloat yourself. The ships' equipment (guns, armour, sails, rudder) and crew quality can be configured at the start of each game, and affects the point score given at the end of battle. The game uses a split-screen with a top-down perspective, each half being centered on a player's ship, with the opponent circling. In the top center of the screen is a zoomed out map view with dots representing the two ships. The aiming (range) of the guns is shown in two vertical stripes in the center of the screen, both port & starboard sides for each player. To fire, hold the fire button until the desired range is reached, release it and the broadside goes off (with sound effects and orders called). If the target is hit, a schematic on top of the screen shows the damage by changing colours on affected areas. Above the gun range display, the amount of sail and speed is shown in a vertical bar for each ship. The wind direction is indicated on the center compass rose on the screen, and affects the handling & positioning of the ship. More sail and a larger rudder makes easier handling as well. As the battle goes on, and the ships get damaged, they are harder to navigate, and the final animations show broken masts and a sinking ship for the losing side. After one (or both) of the ships have sunk, a highscore screen is shown.
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Other games
MS-DOS, 1993
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