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In Extremis

Video: In Extremis 1993 PC · Hall of First Person Games 💯% Obscure Retro FPS

In Extremis

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: In Extremis 1993 PC · Hall of First Person Games 💯% Obscure Retro FPS

In Extremis

MS-DOS · 1993 · U.S. Gold

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Specs

Developer
Blue Sphere (France)
Publisher
U.S. Gold
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

In Extremis is a science-fiction First Person Shooter (FPS) in which you play as a crashed space pilot stranded aboard a derelict vessel. To escape, you must collect key cards and insert them into terminals. Valid cards will give you a code for the current level. That code will grant you access to lockers containing weapons and equipment.

Read more

A second set of key cards opens up elevators, allowing you to travel to deeper into the ship's 29 levels. Technically, the game is similar to graphical updates of the Wolfenstein 3-D engine (such as used in the Blake Stone series), and features textured walls along with optional floor and ceiling textures. Faked lighting effects (your screen shifts to a different colour as you pass under coloured lights) also appear. Architecture is still limited to 90 degree angles and heavy on mazes. Aside from finding new weapons and blasting aliens, you have a limited inventory of pickups to manage. Your suit's air tanks are constantly depleting, and must be replaced with fresh tanks before they run dry. Your suit contains a motion tracker and nightvision, both which drain the same replaceable batteries. Syringes can be collected and used to restore your health. Finally, alien nests appear on some levels and endlessly spawn new enemies. Bombs can be collected and deployed to destroy these.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1993

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