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Janggun
Janggun

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Janggun

MS-DOS · 1996 · Future Entertainment

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Specs

Developer
Future Entertainment
Publisher
Future Entertainment
First release
1996
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Robots that carry the names of historic Korean generals are the heroes of this SRPG, so it doesn't surprise that the title of the game translates to generals. The enemies-of course-have Japanese names. Although the units are designed like mechas, they are not presented as manned but rather having a life on their own.

Read more

The game starts in simulation mode, where robots can be modified and ressources invested into new body parts for them. After a rather lengthy briefing the actuall mission starts, which takes the form of a rather dull and boring tactical battle. Somehow this part of the game doesn't transport the feeling one has much control over the outcome of the battle, but maybe the mechanics just very complicated. The overview map screen looks very functional without any unnecessary embellishment, but the robots in their attack animations attest competent pixel art craft. Too bad that it should remain rarely employed, as for most of their future games, FEW shifted to cheap prerendered graphics.

Source: Wikipedia, CC BY-SA 4.0

Where to check prices and buy

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Other games

MS-DOS, 1996

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