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La Cosa Nostra
La Cosa Nostra

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

La Cosa Nostra

MS-DOS · 1995

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Specs

Developer
Slade 3D Software
Publisher
no data
First release
1995
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

La Cosa Nostra is a gangster-themed 3d-shooter. The player controls Slade Ryker, a cop from New York. The Girabaldi mafia family killed his best friend and kidnapped his wife. He goes to Girabaldi’s mansion to exact revenge. Graphics and gameplay in La Cosa Nostra are similar to other Pie in the Sky games.

Read more

There are three weapons available (shotgun, machine gun and spiked knuckles). The player can also use two kinds of grenades - frag and gas. The player must fight his way through several levels, killing enemies and picking up keycards to open locks. In the end he must kill the head of Girabaldi family to save his wife. There are some gameplay features almost unique to this game, of which some may be considered documented bugs (as they are described and given some explanation in the manual). For example, if player kills himself with grenade, the game just drops to DOS prompt. Weapon pick-ups are barely visible on the floor - the manual says it is intentional, to make the game harder. If the player’s health drops below 40%, any hit from enemy kills him instantly. The manual promotes cautious, almost stealth-style gameplay, but the engine limitations barely allow it.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1995

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