

Cover: LaunchBox Games DB
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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Lumpies of Lotis IV
MS-DOS · 1986
RateSpecs
- Developer
- Accolade
- Publisher
- no data
- First release
- 1986
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Cargo ships have been disappearing near the planet Lotis IV, home of the Lumpies: entire crews are missing, and this first-person dungeon crawler sends you to investigate. Unfortunately, your arrival takes the unexpected form of a crash landing, and you find yourself sneaking around the underground Lumpy habitat, unarmed and incommunicado.
Read more
Your 3D view is complemented by an overhead map, which fills up as you progress. Your mission: locate and release the Lumpies' captives, and find the communications room to call for a ride home. The locals take issue with your intrusion, and every Lumpy you encounter will attempt to engage you in turn-based combat, using... well, anything it can get its greenish little hands on. Lumpies are famous for their combat prowess, and can visit grievous bodily harm on you whether they're swinging actual weapons, toys, or office supplies: on Lotis IV, an object's worth in battle is measured only by its "power rating", and a #1 Bomb or a #2 Gun are no match for a #6 Briefcase or a #7 Yo-yo. Defeat a Lumpy, and you get to keep its weapon. Keep in mind that weapons can be destroyed during a fight, at which point it is best to run away, and perhaps hunt down some food to replenish lost hit-points. The maze has two levels, but the original article in Compute! Magazine - where the BASIC code was published - explains how to add more by modifying the source.
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Other games
MS-DOS, 1986
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