

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Madam Fifi's Whorehouse II: The Next Day!
MS-DOS · 1989 · DavisWARE
RateSpecs
- Developer
- DavisWARE
- Publisher
- DavisWARE
- First release
- 1989
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
"Madam Fifi's Whorehouse II: The Next Day! is an indie text adventure game developed by James R. Davis and released by DavisWARE Inc. in 1989. Built using the popular Adventure Game Toolkit (AGT) development framework, the game serves as a direct sequel to the original 1980 text-only parlor comedy.
Read more
The gameplay relies entirely on text parser mechanics, where players type specific verbs and directional commands to navigate a chaotic, humorous hotel-style lodging establishment. Set immediately the morning after a wild town celebration, players are tasked with managing a series of comedic inventory puzzles, interacting with quirky eccentric local characters, and restoring order to the establishment's rooms. The game features no graphical elements or illustrations, running exclusively as a monochrome or 16-color text console output on MS-DOS machines. It relies heavily on old-school inventory combinations and strict puzzle-tracking constraints typical of late-1980s shareware interactive fiction."
Where to check prices and buy
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Other games
MS-DOS, 1989
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