

Cover: LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Marble Cooking
MS-DOS · 1994 · Negative
RateSpecs
- Developer
- Negative
- Publisher
- Negative
- First release
- 1994
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Marble, the young and innocent apprentice of magic, has always been curious about one of her master's possessions, the magic "Wand of Wishes". One day the curious girl uses the wand; as a result, an evil demon is unleashed into the world.
Read more
The spirit of the wand, a rabbit-like creature known as Sirius, tells Marble that it is now her responsibility to save the world from the demon, whose vile plan is to brainwash and sexually abuse ripe pretty young girls! Marble Cooking is an action game with puzzle-solving elements. The game consists of seven stages; each stage has one-screen levels. Marble is inserted into the level, with hostile creatures of various kinds (ghosts, books, demons, gangsters, brooms, etc.) wandering around her; the girl dies if any of the creatures touches her. The only way to defeat the creatures is through summoning Sirius. First, it is necessary to place a line of carrots on the floor. At any time afterwards, the player can call Sirius by pressing a button; the rabbit will then re-trace the carrot line, stopping where it ends. The goal is to time all this in such a way that the hostile creatures will collide with the running rabbit, leading to their demise. The levels get more complex as the game progresses, with room layouts (corridors, angles, and so on) working against Marble, more aggressive creatures with hard-to-predict movement patterns, etc. Scenes with explicit sexual content (mostly involving various fetishes, torture, and other sexual deviations) appear between stages.
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Other games
MS-DOS, 1994
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