

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Meteor
MS-DOS · 1981 · Creative Computing Magazine
RateSpecs
- Developer
- Edward T. Ordman
- Publisher
- Creative Computing Magazine
- First release
- 1981
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
A simple "character graphics arcade game" which puts the player in charge of an ASCII smiley face. The objective: erase the solid blocks and avoid getting splattered by falling meteors. Points are scored by consuming the 3 rectangular target blocks, or the trails left by the meteors as they streak across the screen; for each block hit by a meteor, you lose a point instead.
Read more
The difficulty level determines the location of the blocks: the higher it is, the closer they are to the top of the screen where the meteors are spawned. Meteor! was created as an experiment by the author to test the capabilities of his university's then-new IBM PCs, which came without the optional color graphics or joysticks, and see if an arcade-like game could be written in BASIC despite those shortcomings. This version was later republished in Creative Computing Magazine. The PC/Blue series of shareware/freeware compilation disks included a modified version of the game; here, the difficulty level increases as you progress, and every 1000 points the blocks are automatically redrawn higher up the screen.
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Other games
MS-DOS, 1981
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