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Mindbender
Mindbender

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Mindbender

MS-DOS · 1990 · Gremlin Graphics Software

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Specs

Developer
Magic Bytes
Publisher
Gremlin Graphics Software
First release
1990
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Mindbender uses similar gameplay principles to Deflektor, which means that you have indirect control over a beam of light. On each of the 50 levels you must guide it from a starting point to an ending point, taking out all the enemies along the way.

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Rotating each of the many mirrors on the level to send the beam onto the points the enemies hover over does this – reaching many of them will involve several attempts at finding the right combination of angles. Rotating barriers, light bulb switches and locked sections must all be taken into account, but there are also magic balloons later on. All this must be done within a time limit, and directing the beam back into itself causes overloads and must be avoided, Tron-style.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1990

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