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Never Mind
Never Mind

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Never Mind

MS-DOS · 1989 · Psyclapse

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Specs

Developer
M.C. Lothlorien
Publisher
Psyclapse
First release
1989
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The game is played in a 3D isometric environment. Each isometric square represents a tile. At the beginning of each level, a picture made up of sixteen tiles will be displayed to the player. The computer will then rearrange the tiles which make up the picture, and distribute some in other areas of the level.

Read more

The player's task is to restore the picture to the way it looked at the beginning of the level.[1] This is achieved by walking around the isometric world, picking up tiles, and placing them in the correct place. Throughout a level, warps must be found which allow the player to change from walking on the floor to walking on the walls. Each level has a time limit. If the time runs out, the player loses. When the picture is complete, the player progresses to the next level. From level two onwards, chess pieces patrol the level. The chess pieces may move correctly placed tiles to somewhere else on the level, or block the player's path. In addition, later levels contain several pictures, and several screens.

Source: Wikipedia, CC BY-SA 4.0

Where to check prices and buy

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Other games

MS-DOS, 1989

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