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Nyet 3: The Revenge of the Mutant Stones
Nyet 3: The Revenge of the Mutant Stones

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Nyet 3: The Revenge of the Mutant Stones

MS-DOS · 1993 · Pearl America

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Specs

Developer
Proline Software
Publisher
Pearl America
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

At it's heart, Nyet 3 is a Tetris clone. It does however add a whole lot of variation to that venerable classic. The game is divided into 7 sets of 18 levels, and lets the player go through the levels in a set in any order. To beat a level the player usually has to make a given number of rows disappear, much like in any other Tetris clone.

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The difference is in the levels themselves. Some levels might have invisible blocks, others an indestructable snake that the player have to trap before theres a chance of making a row disappear. For beating a level, the player receives money, the amount depending on how well they did during gameplay and the difficulty of the level. The money can be used to buy powerups, of which there is a great variety. Some powerups are permanent, such as the monitors previewing the next block. Other powerups are bound to the Function Keys on the keyboard, and can be activated at any time during gameplay. These range from level type specific powerups like the Fork which traps a snake, to general powerups like the Bomb, which destroys the top row of squares. To save the game the player need to buy a powerup as well.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1993

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