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Pepper's Adventures in Time
Pepper's Adventures in Time

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Pepper's Adventures in Time

MS-DOS · 1993 · Sierra On-Line

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Specs

Developer
Sierra On-Line
Publisher
Sierra On-Line
First release
1993
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

This point n' click adventure game is actually an edutainment (entertainment leading to education) title developed by Sierra, who were also responsible for other games such as the EcoQuest and Dr. Brain series. The object of this game is to help a little girl called Pepper, solve puzzles based on history and logic, so that she can fix the mess caused by Dr.

Read more

Fred's time machine. At certain points in the game, the player is even allowed to control her pet dog, Lockjaw. The game consists of an educational factor where the player can learn about many important facts concerning the colonial times of the United States. It is divided into Acts in which the player has to reach given goals and, apart from other, typical for adventure games things, learn about facts listed in the opening. To do it the special TRUTH icon has to be used. When the act is concluded, the player is challenged with a quiz about the things he learned. For each correct answer he receives progress points. Cartoonish graphics similar to the style in Day of the Tentacle were used in order to appeal to younger audiences.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1993

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