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Sinaria: Lost in Space
Sinaria: Lost in Space

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Sinaria: Lost in Space

MS-DOS · 1994

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Specs

Developer
John Pollard
Publisher
no data
First release
1994
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Sinaria: Lost In Space is a precursor to John Pollard and Joe Hillman's later game, Vigilance on Talos V. Like that game, Sinaria is heavily inspired by the SNES tite Super Metroid. As an unnamed brave adventurer, it falls upon you to free the world of Sinaria from the evil Stomper and his minions.

Read more

Along the way you must defeat drones that bear Stompers likeness before facing off against the real thing. In addition to platforming around and fighting enemies, you must collect a number of items that let you pass specific obstacles and help you explore the world further, as is the metroidvania style. The Saturn Ball lets you transform into ball form, squeeze through small passages, and drop bombs to destroy breakable blocks. X-Ray Vision lets you spot hidden passages and secrets, Jump Boots let you jump higher to get to hard to reach platforms, and the Swivel lets you swing over obstacles by grappling onto special blocks. The game features 256 color graphics, digital sound effects, and MOD music. It was planned as part of a 2-part shareware deal, but the 2nd part, Return of Stomper, was never released.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1994

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