

Cover: LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
SpaceKids
MS-DOS · 1996 · MicroProse Software
RateSpecs
- Developer
- Evryware
- Publisher
- MicroProse Software
- First release
- 1996
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
The Grandpa of Zeet and Deedle is a great explorer, but he hasn't returned to the Moon from his latest destination: the Earth! His grand-children take it upon themselves to follow his trail and rescue him from whatever terrestrial menace has detained him, after interacting with an extensive array of whimsical, surreal characters.
Read more
SpaceKids is a good look at what interactive movies looked like just before the CD-ROM format became the new standard for extensive multimedia-rich content storage -- instead of meg-heavy digitized actors we get byte-thrifty pre-rendered sprites in front of 3D backdrops, twirling around the screen and stretching or skewing in realtime with every possible bump or jostle. To please the kids, pretty much everything in this game that isn't made of candy has got a human face with big, pleading eyes on it somewhere. Gameplay loosely follows the model set by Dragon's Lair: non-interactive animated segments (sometimes prolonged ones) are punctuated by episodes of player input, consisting of moving the actor of the moment -- sometimes our protagonists, sometimes their opponent -- in the right direction at the right moment to pass some timed obstacle or choose a fork in the plot. Unlike Dragon's Lair, death does not lurk around every corner; failing to successfully traverse the obstacle (or, uh, interact vaguely with the new strange situation in the arbitrarily appropriate fashion) generally yields only another opportunity to do so.
Where to check prices and buy
The links open search results for SpaceKids MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1996
More from MicroProse Software
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