

Game screenshot (cover not found): LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
StixWorld
MS-DOS · 1998 · PsychoHazard Software
RateSpecs
- Developer
- PsychoHazard Software
- Publisher
- PsychoHazard Software
- First release
- 1998
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
In StixWorld you control a stick-figure character created by a little girl in her notebook. It turns out she had gotten into a fight with her brother after he made all sorts of scribbles and monsters in her notebook (your world). The kids' parents had sent them both to their rooms and thrown the notebook into the recycle bin.
Read more
Your mission is to save the notebook from the recycling truck. Your only hope is to find the guru you heard about who can teach you how to escape the notebook into the real world. Unfortunately, you must deal with all of the brother's scribbles and monsters along the way. StixWorld is a 2D side-scrolling platform game using a 2D geometry engine rather than sprites. The artwork is in the style of a child's stick-figure drawings in a notebook, down to the notebook-paper style background. The story, art-style, and underlying 2D geometry engine allow all the objects to be animated, rotated, and scaled. For example, in one level you ride a hot-air balloon to the moon and are able to walk all the way around the moon, ending up upside-down at the bottom, where a sign says "Earth" with an arrow pointing down -- you jump and rotate while falling until you land back on the Earth. In another level you jump from car to car along a train, trying to get to the engine, and you see mountains in the distance. Once you reach the engine you find that you can jump from the smoke clouds to the tops of the mountains, and the world scales as you jump -- it was just a small toy train after all.
Where to check prices and buy
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Other games
MS-DOS, 1998
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