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Supercars International
Supercars International

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Supercars International

MS-DOS · 1996 · The Hit Squad

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Specs

Developer
Magnetic Fields
Publisher
The Hit Squad
First release
1996
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

This is the third game in the Super Cars series of top-down view, arcade racing games from Magnetic Fields. As always, there is also a management portion available in the game (which is optional). The game is basically a re-make of Super Cars II, with added elements, tweaked gameplay, updated 256-color VGA graphics and a new soundtrack.

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The game lets you compete in three built-in seasons (easy, medium, hard) but also lets you customize your own seasons. All the 21 tracks seems to have been lifted from the previous title, but here you can choose the amount of laps and also race them in reverse. If you are running a season using the "full" option, which means including the management portion, you have to buy your own cars to race with. This is done at a car dealer between each race, using a mini-game with different chat options to try to bring down the price. Each new car can carry more weapons and armor, and is also faster. Weapons and armor can also be purchased between each race, as well as repairing any damage you have sustained. Prices vary between races, so there is a chance to gain money by using the weapons as commodities and trading with them. Some weapons have changed from the last game, and you now also have a button to select which weapon to fire while racing. In addition several special events with similar mini-games as with the car dealer will appear between each race in the management mode (and there are several new events compared to the last game). The core of the game, the race itself, takes place on various road courses with tunnels, jumps, railway crossings and gates that open and close. Though the game is an arcade racer, the cars behave somewhat realistically, with power-slides in corners and spin-outs when crashing (which is new to this game). All cars also leave skid marks and craters when they explode, which means that the track looks quite battle worn at the end of a race. In addition to racing against the computer players, you can also race against a friend using a split screen mode.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1996

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