

Game screenshot (cover not found): LaunchBox Games DB
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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Survival in New York City
MS-DOS · 1986 · Keypunch Software
RateSpecs
- Developer
- Keypunch Software
- Publisher
- Keypunch Software
- First release
- 1986
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
Survival in New York City is a marginally above-average interactive fiction title, included in Keypunch's Swords and Sorcery package. Given Keypunch's notoriety as the company that kept stealing other people's games (mostly public domain works released via BBS's), it is no surprise that designer credits are nowhere to be found in this game.
Read more
History of sleaziness in the computer gaming industry aside, Survival in New York City is not a bad game. Your goal at the beginning of the game is to escape from a New York City ghetto, then find adequate food and shelter as soon as possible. To survive, in other words. The writing is short, but to the point. It looks like a typical text adventure except for one strange and glaring omission of THE one word that 99.9% of all text adventures support: the command "LOOK." That's right - there is no way to look at, or examine anything in this game. What it tells you in the room description is all you get. On the upside, that means you won't have to worry about hidden objects that can only be revealed through repeated examinations; in this game, most objects you can get or interact with are lying in plain view. One nice feature is the existence of multiple solutions to many puzzles. This gives the game a good non-linear feel, even if many of these choices belong simply in either the "violent" or "non violent" categories. Another nice touch is that you will see different endings depending on how you solve the puzzles. Survival in New York City is definitely not one of the best interactive fiction works you will play, and the parser is nowhere near Infocom's level of versatility. Regardless, it is a neat little game that features some concepts - multiple solutions and multiple endings - that are not so common in the heyday of text games. Well worth a look.
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Other games
MS-DOS, 1986
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