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TEGL Monopoly
TEGL Monopoly

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

TEGL Monopoly

MS-DOS · 1989 · TEGL Systems

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Specs

Developer
TEGL Systems
Publisher
TEGL Systems
First release
1989
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

TEGL Monopoly is a more-or-less faithful shareware recreation of the American version of Parker's classic board game. The game is played with the mouse or with the keyboard, there is no save-game function and apart from a few beeps there's no sound. The game starts with the players deciding on their credit limit, they can have $500, $1000, $2000, $32768 or no credit at all.

Read more

They then select their tokens, this is one point where the game deviates from the board game in that the tokens are tiny people of various colours. The players then take turns clicking on the dice icon, once to start the dice spinning and once to stop them. The little person walks the appropriate number of squares and the player buys the property, pays rent, or it's put up for auction. For the most part the game is entirely faithful to the board game, indeed the in-game documentation refers the player to Parker's rules in places. However it differs in the following, crucial, areas: Firstly the supply of houses and hotels is inexhaustible Houses and hotels can be built unevenly Property can be traded without having to sell all the houses first In the documentation the shareware game refers to itself as the 'The Electronic Monopoly Designer Kit' saying that 'the source code is designed to allow modifications to meet the different playing rules that players have developed'.

Source: Wikipedia, CC BY-SA 4.0

Where to check prices and buy

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Other games

MS-DOS, 1989

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