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The Amulet
The Amulet

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

The Amulet

MS-DOS · 1983 · Numenor Microsystems

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Specs

Developer
P.K. Winter
Publisher
Numenor Microsystems
First release
1983
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The Amulet is set in the fantasy land Osbeorht which is in the grasp of the demon wizard Eoghan and a brotherhood of necromancers. However, a brave adventurer starts on a journey to set things right.

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In order to defeat evil, he needs to travel through Osbeorht and find a number of artifacts which are said to be crafted by Prince Beorth, ruler in more pleasant times: an amulet, six power stones and a helm. After choosing one of five classes (which only influence strengths and weaknesses), the player starts the journey on the one-screen map of Osbeorth. In each turn, the player moves one field and either encounters nothing, finds treasure or a monster. The latter initiates combat (unless the player surprises the monster and chooses to avoid it) which is basically a sequence of dice rolls. When the player attacks, there is a choice between using the sword (aiming for the head, body or limbs) or a spell. Each monster has two statistics (combat strength and psy power) which should influence the player's choice - a monster without psy power only laughs at spells. Delaying the choice too long results in a missed turn. The player and the monster exchange hits until one of them dies; when the player wins experience points are awarded. More powerful spells are available after earning enough experience. Otherwise there are also special places to visit on the map: there is a safe way without monster encounters as well as so-called secondary scenarios, e.g. a swamp or the necromancers' castle. Entering them opens up a new map to explore. There are also two friendly castles on the main map which allow to save the game. The game calculates a rating based on found treasure and earned experience.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1983

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