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The Spy's Adventures in South America
The Spy's Adventures in South America

Game screenshot (cover not found): LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

The Spy's Adventures in South America

MS-DOS · 1987 · Polarware

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Specs

Developer
Polarware
Publisher
Polarware
First release
1987
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

The third addition to the Spy's Adventures series is another geographical edutainment title, featuring the same combination of international travel and mystery-solving as the previous two installments, and similar to the contemporaneous Carmen Sandiego games. All-around bad guy Dr. Xavier Tortion (Dr.

Read more

X for short) is up to his jewel-thieving antics once again, this time in South America, and must be tracked down along with his contraband. The game can be played in single-player mode, or up to 6 players may play cooperatively ("spy network") or competitively ("spy vs. spy"). The chase starts in a country of the player's choice, with a map of the continent, some money, and dossiers with basic information on the various countries. The player can travel from one country to its neighbors on the map. Each country offers at least one site to visit, and investigating the various locations will uncover clues to the whereabouts of jewels - informants will also be found, who can be paid off with money or jewels to provide crucial clues to Dr. X's hiding place. The goal is to guess his location in no more than 3 attempts, or he escapes and the quest comes to an end. If he is caught, a score is awarded based on the time taken, jewels recovered, guesses left, and letters still not exposed (in the clue to Dr. X's location).

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1987

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