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U.S.H.F.: Beyond Armageddon
U.S.H.F.: Beyond Armageddon

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

U.S.H.F.: Beyond Armageddon

MS-DOS · 1995 · Future Simulations

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Specs

Developer
Future Simulations
Publisher
Future Simulations
First release
1995
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

U.S.H.F. -- United States Hover Force is a hovercraft combat training simulator. The flight model utilized in this simulation is unique. Many things have to be considered when piloting your hovercraft. As your hovercraft travels forward and builds momentum, it will continue to travel forward until gravity and wind resistance eventually slow it down.

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This effect is particularly evident when turning at full throttle. It is possible to be traveling forward with the nose of your craft pointed to the side until the thrust from the engines overpowers the momentum. Driving a wheeled vehicle on ice at high speed would be one example of a hovercrafts flight model. To make sharp turns, use reverse thrust, then turn. You will discover that you can maneuver very effectively using this technique. The turret mounted on top of your ship can rotate 360 degrees as well as up and down. When you have selected a target (by pressing joystick/mouse button 2 or ) the turret will begin tracking the enemy, and will attempt to acquire a clean shot at the target. The center display console displays a view from your turret camera, so that you will always be able to see what you are shooting at. in many cases, you will be firing behind or to the side of yourself. Using the rockets is a bit trickier, since they are launched from a hard-point under your stabilizing wings, you must have your selected target directly in front of you long enough for the rockets seeker heads to lock on.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1995

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