

Cover: LaunchBox Games DB
Try playing
ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire
The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.
First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.
The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.
Visions of Aftermath: The Boomtown
MS-DOS · 1988 · Mindscape
RateSpecs
- Developer
- Chivalry Software
- Publisher
- Mindscape
- First release
- 1988
- Platform
- MS-DOS
- Rarity
- no data
Why
There’s no units produced with a source and not enough listings. We don’t make things up.
Description
It is the not-so-distant future, after the Great Apocalypse. Only the strongest and smartest have survived. It has been several months since The Day Time Stopped, several months since The Bomb, several months since you've seen the sun or felt its warmth. You can't last too much longer on the supplies left in your shelter. Soon you must leave your sanctuary.
Read more
You have no idea what waits outside, other than the radiation. Scientists predicted aberrant weather, continuing natural disasters, overgrown vegetation, barren wastelands, and The Hordes: nomadic survivors devastated by radiation and its sickness. All this - and more - awaits you outside. Visions of Aftermath: The Boomtown is a post-apocalyptic survival simulation game with role-playing elements. In the beginning the player is offered to create a world from scratch or use a pre-made one. When creating a world the player can customize the number of characters in it, its setting (jungle, semi-urban, etc.), as well as type of gameplay, ranging from simple survival to a more tense experience with enemies such as scavengers and other creatures. The player can also choose various effects such as global warming or rain-creating swamps, which affect the game's difficulty. The player character starts in the shelter, where he receives initial supplies such as food, fuel, healing items, arrows, etc. The protagonist has life, exhaustion, and radiation levels. Some of these are depleted in real time, and the player is required to monitor the protagonist's well-being most of the times. Eventually the player comes across a book that teaches the hero how to build roads and shelters, create new items, and other vital information. The protagonist can also hunt and obtain food by cultivating fields.
Where to check prices and buy
The links open search results for Visions of Aftermath: The Boomtown MS-DOS in shops and classified sites. We sell nothing and are not responsible for sellers: check the model and code.
Other games
MS-DOS, 1988
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