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Weird Island
Weird Island

Game screenshot (cover not found): LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Weird Island

MS-DOS · 1992

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Specs

Developer
no data
Publisher
no data
First release
1992
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Weird Island is a single player, shareware, adventure game with graphics. The game has optional sound, can be played either via the keyboard, mouse or by a keyboard mouse combination, and supports either VGA, EGA, or MCGA graphics. The story behind the game is that many centuries ago five galley slaves washed up on a tropical island, one of whom was your ancestor.

Read more

Every one hundred years ownership of the island passes from one family of descendants to the next and it's your family's turn meaning you now own an island paradise. The good news was relayed by a firm of solicitors because the previous owner who should have imparted the good news has disappeared. The game screen consists of seven small windows one for each of the following, conversation responses, the picture, the games commands, sentence construction, movement, an inventory window and an object window. To get something done the player presses the appropriate command key and then the appropriate number in the inventory, or the clicks relevant boxes on screen. So pressing 'S' puts the verb 'Talk to' into the sentence window, pressing the appropriate key for a character will put their name into the sentence window and pressing ENTER will initiate the conversation. Alternatively the player can construct a sentence by clicking on the appropriate command and object.

Source: Wikipedia, CC BY-SA 4.0

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Other games

MS-DOS, 1992

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