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Wizardry V: Heart of the Maelstrom
Wizardry V: Heart of the Maelstrom

Cover: LaunchBox Games DB

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ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Wizardry V: Heart of the Maelstrom

MS-DOS · 1988 · Sir-Tech Software

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Specs

Developer
Sir-Tech Software
Publisher
Sir-Tech Software
First release
1988
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

After L'Kbreth's Orb was used to bring peace back to the land of Llylgamyn, a new threat emerges in the region. Strange malevolent energies have been spotted beneath the Temple of Sages. These energies - called the "Maelstrom" by the local inhabitants - can be sealed by a person known as the Gatekeeper.

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Unfortunately, the latter has been imprisoned by a mysterious power or person only referred to as SORN. A party of brave adventurers seeks out the high priest G'bli Gedook, the guardian of L'Kbreth's Orb, who explains to them that they have to release the Gatekeeper and eventually vanquish the evil at its core. Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. Though visually very similar to their predecessors, the game's dungeon is no longer limited to a square layout. Several tweaks have been applied to the gameplay system, including range rating for all weapons (allowing back row attacks), a more prominent role for the Thief class (who can now hide in shadows, backstab enemies, and open locks), etc. The game is more puzzle-oriented than the preceding entries, requiring the player to obtain a larger quantity of crucial items needed for its completion. It is the first installment in the series with friendly NPCs who can be encountered in the dungeon and interacted with by typing keywords. Also for the first time, the game allows - but does not require - importing characters from a previous scenario.

Source: Wikipedia, CC BY-SA 4.0

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MS-DOS, 1988

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