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2010: The Graphic Action Game
2010: The Graphic Action Game
2010: The Graphic Action Game
2010: The Graphic Action Game
2010: The Graphic Action Game
2010: The Graphic Action Game

Video: [TAS] Coleco 2010: The Graphic Action Game by Darkman425 in 05:40.37 · TASVideosChannel

2010: The Graphic Action Game

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveCtrl button 1Alt button 2Space button 3Shift button 41 Start5 Select

Default emulator layout; the buttons may differ in some games. The Tab key opens the emulator menu where you can set the buttons.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Video

Video: [TAS] Coleco 2010: The Graphic Action Game by Darkman425 in 05:40.37 · TASVideosChannel

2010: The Graphic Action Game

ColecoVision · Coleco

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Specs

Developer
Tom Fulton
Publisher
Coleco
First release
no data
Platform
ColecoVision
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

2010: The Graphic Action Game is a puzzle/maze game with elements from 2010: Odyssey Two where the player must save the Discovery from crashing onto the surface of Jupiter's volcanic moon, Io. The player must choose one of about five circuits to work on in one of the ship's critical systems: Engine, Power, Communications, Life Support, and the HAL 9000.

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Successful power routing of a circuit makes each system slowly come on-line. It takes three powered circuits for minimum function, but four provides more leeway for success. On-Line engines and power can be activated for an orbital boost, but too long a burn will damage circuit components. HAL 9000 can power undamaged circuits you assign to him, although at a much slower pace than the player. Communications allow a powered HAL 9000 to inform you of success/failure at powering a circuit assigned to him. Life Support gives more protection against EMPs damaging powered circuits, which require repair and repowering.

Source: IGDB

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