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Crash II Advance
Crash II Advance
Crash II Advance
Crash II Advance
Crash II Advance

Cover: LaunchBox Games DB

Crash II Advance

Game Boy · 2003 · Sintax Technology

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Specs

Developer
Sintax Technology
Publisher
Sintax Technology
First release
2003
Platform
Game Boy
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Crash II Advance is a pirate game for the Game Boy Color developed and published by Sintax as "2003 Crash II Advance". The game was also published by New Game Color Advance as "2003 Crash Advance II". While the game takes some elements from Crash Bandicoot: The Huge Adventure for the Game Boy Advance, it is more of an original game than a port.

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Crash can only take one hit before dying, and there are no Aku Aku masks or similar items to give Crash more health. A jumps and B makes Crash spin or use a weapon. Holding down Left or Right while pressing B enables Crash to spin even while holding a weapon. Down makes Crash duck; pressing A while ducking makes Crash do a long jump. There are six stages, with a boss battle after the third and sixth. The goal of every stage is to find a blue gem and head for the exit portal. Stage 2, where Crash is being chased by a truck, is the exception. The two boss stages differ from the regular game in that Crash can take up to three hits before dying (the first and second hits turn him green and red respectively). There is no indication of how much health a boss has, and defeating one simply cuts to a black screen. After a level is completed, the player is given the option to save to one of two slots. Scattered throughout the stages are numerous crates. Yellow crates contain Wumpa fruit, green crates explode after a few seconds, and pink crates explode immediately upon contact. The level design sometimes requires the player to make leaps of faith, avoiding bottomless pits and enemies. This is not helped by the small screen size and poor collision detection. For example, Crash will bounce off the side of a crate even if he lands in the center. The game pilfers assets from various titles. The music and sound effects are taken from Kandume Monsters for the Game Boy. The load/save screen background is taken from Crash Bandicoot: The Huge Adventure. The first boss, a mermaid, is taken from Don Doko Don 2 for the Famicom. Some sprites are taken from Felix The Cat for the NES, like the tree enemy and Felix himself.

Source: Wikipedia, CC BY-SA 4.0

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Game Boy, 2003

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