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The Sims

GameCube · 2003 · EA Games

DeveloperEdge of Reality
PublisherEA Games
First release2003
PlatformGameCube
Rarityno data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

The Sims is a 2000 social simulation video game developed by Maxis and published by Electronic Arts. Designed by Will Wright, the game allows players to create and control virtual people called Sims, build and furnish homes, and manage the Sims' needs, relationships, careers, and household finances. Its open-ended gameplay has no fixed win condition. Wright conceived the game after his work on the SimCity series. The project drew on architecture and design theory, including Christopher Alexander's A Pattern Language, and began as an architecture-oriented simulation before the development team shifted its focus toward the simulated people themselves.

For now, in English only. Source: Wikipedia, CC BY-SA 4.0

Product codes

The code on the sticker shows the region and units produced.

DOL-GCIP-NOEEUR · on the boxDOL-GCIE-USAUSA · on the box

Code source: retroplace.com.

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