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Action Stations!
Action Stations!

Cover: LaunchBox Games DB

Try playing

ControlsArrows moveEnter selectSpace actionEsc menu / backCtrl fire

The game runs in a DOS emulator: keyboard and mouse work like on an old PC, each game has its own layout (see the hints in the game). There are no on-screen buttons on a phone.

First click the game screen once: after that the keys go to the game, not the page. To scroll the page again, click outside the game window. If the game does not respond, click the game screen again.

The game runs from the Internet Archive site in their emulator; there are no game files on our servers. We show it so you can get to know it; the rights to the game belong to the rights holders. The built-in player has no volume control: if there is no sound or you need to adjust it, open the game page on Internet Archive, which has sound and full-screen buttons. Game page on Internet Archive.

Action Stations!

MS-DOS · 1991 · RAW Entertainment

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Specs

Developer
Storm Computers
Publisher
RAW Entertainment
First release
1991
Platform
MS-DOS
Rarity
no data
WhyThere’s no units produced with a source and not enough listings. We don’t make things up.

Description

Naval Surface Combat Tactical Simulation during 1922-1945. Contains Pacific, Atlantic and Mediterranean Theaters. Battleships, Cruisers, Destroyers, Shore Batteries and many other naval units engage in deadly, exciting War at Sea.

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. Action Stations! is unique- a combat modeling system designed by an active duty naval officer to test computerized tactical decision support systems has been adapted into a commercial simulation of unparalleled accuracy and authenticity. This is not a toy! Developed from a huge data base, including U.S. Naval War College "Fire Effect System" from 1922-1945, this game is authentic, detailed, sophisticated, challenging- and fun! Simple or Sophisticated: Take full command, or delegate some actions to "computer subordinates". Authentic Scrolling Battle Plot tracks your forces and enemy units. This is not a "squares" game, but what you would expect in a warship's Combat Information Center. 21 Displays/Status Boards gives you a clear, instant access to information on individual units and your entire fleet. Detailed, Thorough Treatment of smoke, starshells, flares, searchlights, radar, shore batteries, stack gasses, aircraft recce and spotting, burning oil slicks, capsized hulks, weather, more! A wily, cunning computer opponent, or play a friend. Seven levels of difficulty. Accurate "Detect to Engage" Sequencing for gunnery. Control guns in local control or by a gun director, manual or automatic. Torpedo Fire Control Computer similar in precision to World War II models. Authentic "torpedo spreads", tracked to less than a yard. Ships are Modified Exhaustively: 42 Hit zones, 14 armor locations, list and stability, counterflooding, fires, breakdowns and repairs, damage control, engineering capabilities, flooded or exploded magazines, much, much more. Build Scenario capability to make your own scenarios. Generate Scenario program allows you to direct the computer to create an infinite number of new situations! Plus a Save Game feature to store games in progress. Ship Classes: Superbattleships to PT Boats! U.S., German, British, Italian, French, Japanese, Dutch and Russian fleet units. Many "design only" classes- the German H-44, Japanese Kii, American IV-2 and Montana, much more. Command ships individually or in formations. Gunnery Calculations include 31 "rate of fire" and "accuracy" factors controllable by the player- armor penetration model includes angle of shell fall, incident angle of hit and individual characteristics of 69 gun types. Four mission types: Strike, Battle, Escort, Raid.

Source: IGDB

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MS-DOS, 1991

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